Page 1 of 17 | [ 164 posts ] | Go to page 1, 2, 3, 4, 5 ... 17 Next |
Print view | Previous topic | Next topic |
Author | Message | ||||
---|---|---|---|---|---|
Paddy the Wak | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 27 Aug 2006, 15:44 | ||||
Joined: 27 Jul 2004, 17:42 Posts: 3436 | Hey guys ... Set the game up for TripleHead as normal ... it is the same as for Widescreen but with TripleHead resolutions ... All these games use a file called ... gamex86.dll it is different for each game ... so don't get them mixed up ! Doom 3 Doom 3 - Resurrection of Evil Prey Quake 4 ... un-patched. For Quake 4 patched to v1.3 see post below ... | ||||
Top |
| ||||
![]() |
skipclarke | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 27 Aug 2006, 23:03 | ||||
Joined: 13 Oct 2003, 05:00 Posts: 7358 | Updated the MGL with this info... | ||||
Top |
| ||||
![]() |
Paddy the Wak | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 28 Aug 2006, 14:28 | ||||
Joined: 27 Jul 2004, 17:42 Posts: 3436 | Thanks guys ... :) An update for Quake 4 ... To get Quake 4 to work with the game patched to v1.3 ... Always make backups before you change anything !!! Go to your ... q4base ... folder and delete the file ... gamex86.dll Always make backups before you change anything !!! | ||||
Top |
| ||||
![]() |
starfighter | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 09 Sep 2006, 13:03 |
Joined: 21 Jun 2006, 20:04 Posts: 295 | Great Paddy. What is the difference between the SG gaming experience with your fixed fileversion and the orig. game with FOV corrected? |
Top |
|
![]() |
Paddy the Wak | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 09 Sep 2006, 13:18 | ||||
Joined: 27 Jul 2004, 17:42 Posts: 3436 | Hi there ... welcome to the WSGF ... 8) The FOV is automatically adjusted for the aspect ratio even without my files ... BUT ... the aspect ratio isn't incorrect for 3 screens as you can only select/set it to 16:9 or 16:10. Although you can set the FOV for TripleHead resolutions it is of little use if the aspect ratio is incorrect and the characters look short and fat. My files alter the 16:9 aspect ratio to be about correct for TripleHead which in turn corrects the FOV ... :D ... and they make the games far more playable ... :D EDIT : typo in red. | ||||
Top |
| ||||
![]() |
starfighter | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 09 Sep 2006, 18:25 |
Joined: 21 Jun 2006, 20:04 Posts: 295 | I am beginning to understand that there is fov one the one hand and aspect ratio one the other... :o Is there a list of games that have both values perfect for sg ? Now I am dealing with Condemned with TOCAs fov hack but persons on the side screens lock a bit spanned. |
Top |
|
![]() |
Paddy the Wak | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 09 Sep 2006, 19:16 | ||||
Joined: 27 Jul 2004, 17:42 Posts: 3436 | Hello again ... :) Regarding the wide people on the side screens ... objects get wider towards the edges of the screen ... even at 4:3. I am very used to this distortion and when I'm playing games in TripleHead it doesn't bother me at all ... | ||||
Top |
| ||||
![]() |
JazW | Post subject: Aspect Ratio problem FIXED for doom 3 engine games ... Posted: 11 Sep 2006, 03:54 |
Joined: 09 Sep 2006, 18:27 Posts: 54 | You sir, PWN! |
Top |
|
![]() |
Page 1 of 17 | [ 164 posts ] | Go to page 1, 2, 3, 4, 5 ... 17 Next |